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- Path: Inter.NL.net!usenet
- From: K.Klijnsma@net.HCC.nl (Kelvin Klijnsma)
- Newsgroups: comp.lang.c
- Subject: Re: Best way to make a circle
- Date: Thu, 08 Feb 1996 13:04:35 GMT
- Organization: Inter.NL.net, The Internet Provider in The Netherlands.
- Message-ID: <4fcsbt$mc3@altrade.nijmegen.inter.nl.net>
- References: <1996Feb8.043040.19301@lafn.org>
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-
- an234@lafn.org (Andres Lessing) wrote:
-
- >I am working on 3d Graphics quite succesfully as of now and am trying to
- >put together a good Graphics library that is much faster than BGI drivers.
- >I know that Sin and Cosine take to much time to calculate... so... which
- >way should I do it?
-
- Usually the best trick is to have precomputed look-up tables for sine
- and cosine (and *dont't* use floating point numbers).
- Hope this helps!
-
- ________________________________________________
- |_ _|
- (__) Kelvin Klijnsma (__)
- (___) K.Klijnsma@net.HCC.nl (___)
- (__) http://www.inter.nl.net/hcc/K.Klijnsma (__)
- |________________________________________________|
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